The difficulty arc is deliberate. Early units teach a handful of common, easily-told-apart birds; later units group birds by family so you’re contrasting real soundalikes; then the same arc repeats for less-common birds. Every level is a step up from the one before — you’re always at the edge of what you can do, not bored and not overwhelmed.
The active set stays small. Instead of marching you through every bird at once, only a handful are Learning at any moment — 5 by default (change it under Settings → “New birds at once”). A fresh bird is introduced only once an earlier one starts to stick and frees a slot, so you always drill a focused few and meet more as you master them.
How answers move the meter
A journey lesson or Multiple choice — scored automatically:
Flashcards — you grade yourself, so there are two extra options:
Reaching the 5th pip offers the bird up to graduate to Known.
The other journey games — drill, odd one out, match, fly-by, dawn chorus — are all warm-ups, not full tests. A correct answer in any of them can lift a bird to at most 2 of 5 pips and never pulls it down. The last three pips can only come from a proper lesson test, Multiple choice, or Flashcards — those games pit a bird against just a handful of others, which isn’t a strong enough proof that you truly know it.
If you keep mixing up the same two birds, a “you keep mixing up…” chip appears above Multiple choice offering a focused drill on just that pair, or a side-by-side in Study. Both bring you straight back to where you left off once you’re done.
Pick the birds to practise. Tap a group to expand it; tick individual birds or a whole group.